We have tried to see if there was a possibility to build out the game for Mac but were unfortunately not lucky in that process. It is available for Linuz though if you happen to have a SteamDeck! ^^
Loved this game, very cute and love the art style, the gameplay was very unique and kind of reminded me of Mario Sunshine in a way. The game had such a calm feel to it, despite me getting confused at some parts. I love the character you play as so cute and the water gut is a nice touch nothing over the top and crazy. This video is from last month, but I hope you all enjoy, rate this game a solid 10/10. Nya!
This game is super cute! I love the cozy power wash sim with a fun and interesting story! The characters and world are so good! I would love to see some more movement in the main character and more creatures in the world! I love the soot like creatures! The ending made me even more interested in what the story to come is about. I would say a scanning mechanic might go a long way, I found myself not knowing where some spots were. The music and audio are also very nice! It was a super fun, chill game and can't wait for more!
I love the game. i feel that it is very cute and relaxing. However, having a save feature either automatically or when you click "move to start" would be very helpful, so that one wouldn't have to start over every time they open the game.
so i was thinking of a game where your a rebel right and you fight to claim land you gotta capture corruption towers they spray fog of war
then after you claim the towers the local towns would be corrupted and have a lot of junk all over the place like ash from a volcano its everywhere
after turning off the sprayer tower your goal is not to kill the villages but the monster soldiers that spawn from the fog of war
then you would use the anti fow to clear the fog of war from the lands
maybe you could even make the black fog of war have a litteral fog of war like a black fog that covers everything
after you claim a town the town would start to setup defences from the fow and even recruits to go around and help you clear out the fow
note im saying fog of war because i think it would be a cool idea if this chem was litteraly called fog of war because it spawns entitys known for killing and slaughtering
towns filled with fow will send out corrupters and even have soldiers who shot fow directly at us
this would be a mix of say sabotur and that one game with squids who spray colors i dont know its name sorry
and it would also make the fog of war we know of in games its own enemy ^_^
The game is really cute and fun to play! But I have a problem with optimization, its like I'm playing (kind of) frame by frame, I guess an option for graphics would be awesome to have a more comfortable experience for any device!
I think the game is really good altough it needs to be worked on more.
The movement feels kind of too fast. I'd be nice for it to be more slower and mechanical if that makes sense. Like the character turning really fast. If the character eased into the movement it make it a bit more satisfying to play. The camera feels a bit sluggish when jumping, altough it might just be me. It'd be fun to see some story in this, like cutscenes or maybe voiceacting and different characters. Last thing is for the watergun to have some sort of slot mechanic, like you have to bring it out before spraying, and having different modes in different slots, the watergun doesnt have an animation or cooldown when starting to spray so it looks a bit wonky when spam clicking.
Overall a fun game! I really like the art style, it reminds me a bit of slime rancher. I expected the character to have its outfit on though, but still a fun experience. I'd love to play this again when it's finished.
Hi! I'm currently working on a thesis capstone about video games that tackle big issues, and found your game to be extremely powerful and impactful. I'd love to do a short email/dm interview with you! Feel free to reach out if that sounds like something you'd be interested in :)
Unfortunately, we only have access to an old MacBook Air right now which could barely run the game. In the future, we hope to support Mac, when we can do more internal testing.
Terribly sorry to hear you felt that way when playing, could you let us know more about what frustrated you? We'd love your feedback to help improve the game.
When splashing water without aiming, the character splashes in a wider radius, but they can't direct the stream, causing frustration because you want greater effectiveness but can't control it.
When aiming while splashing water, the radius is much larger, and splashing needs to be more careful and longer. Also, if you need to shoot upwards, when tilting, the camera hits the ground and constantly jerks.
Controlling the character also interferes with cleaning.
All these factors particularly hinder and cause frustration. And the final nail in the coffin is that for complete cleaning of an object, it needs to be clean by 90 percent or more. Just try to skip even a little dirt, and you're forced to wander around and about
(used translate, im from ukraine, and not good in english language)
We are continuously working on making the watergun the best it can be, these thoughts are very helpful ✍️
Some of these things may feel better in the latest update where we've poked at some cleaning balance things regarding the clean percentage as well as the camera. The camera changes may have improved the character controller feel a bit.
If you end up trying it again with our latest fixes, do let us know what you think!
The game is very beautiful and relaxing. At first I thought it would be tedious, but as you understand the game, it becomes quite satisfying to complete the small puzzles and see the results. Excellent work.
I absolutely loved playing this game!!! It was so satisfying seeing the color return to the different areas, and the puzzles were a good level of challenging yet achievable. I didn't know if cleaning those little fuzzy guys contributed to the areas being cleaned, but it was fun nonetheless :)
Passing through is a bug, thank you for reporting this. It will be fixed in an update we're working on right now ^^
The orange corruption will go away once you've cleaned the full stone pillar, it can be a bit tricky to find all the corruption on the pillar. We're currently investigating ways to make it easier to find those last nasty corruption bits 🔎
We have noticed through some gameplay videos, that when using the aim/power washer to clean, some clusters on the stone pillar look completely clean except for some hidden pixels.
We hope to release an update soon that addresses this issue. In the meantime, spraying the clusters without foliage, without aiming, seems to hit those pixels much easier.
yea. i know. it will be kinda pointless but ermm can you please make a lite version of your game cuz um, ermmmmm yea my computer ain't gonna run that game any time soon💀
Hey, I believe we've spoken on Discord. Unfortunately, it looks like these specs are too low to run Project Shoreline, do you perhaps have another desktop to try it on? There's also a Linux build if you happen to own a Steam Deck :D
Not sure if it's just my computer being weird, but the game keeps crashing during the tutorial for me. Every time I go to break the first crystals, a picture of a mouse pops up and the game crashes. Is this something others have experienced?
This was a fun little experience. Takes me back to playing Flower and watching The Unpainted Swan. Did either of those games play a role in inspiring this seaside swashing sim?
Ok maybe I'm just being an idiot but I have somehow managed to get stuck at the crystals in the beginning. It says aim and then shoot but I don't know what to press after aiming. Please send help, I have like 2 braincell
If you play with a Mouse and Keyboard, you need to press the right mouse button and the left mouse button at the same time (with the controller it's LT and RT). In the settings, you can change the aim to "Toggle Mode" so you can just click the right mouse button instead of holding it.
What a cute game! I feel like I probably missed something in the cave, but I really enjoyed the visuals as they changed and you completed each area. I think an indicator similar to Powerwash Simulator of areas that still need to be cleaned would be a great QoL improvement in the game spirals into something larger - as is, it's fine I think. The graphics are super cute! A little sad our little guy doesn't run around in the uniform from the itchio page, I really like it too!
The theme is heckin' great and immediately got me interested ^^ Now the game has some areas to improve, such as the camera often being blocked by greenery once plants start sprouting.
Reading the comments I can also see that I wasn't the only one who missed a miniscule piece of dirt on the pillar, but at least I got it on my second playthrough :D I don't think there should be anything like an arrow pointing to nearest dirt or so, but something to help differentiate between cleaned and dirty objects would probably help at times ^^
It was a 3D world full of ups and downs, fun to walk around and fun to clean! There were quite a lot of areas to clean, and it was quite difficult to miss anything, but I felt a great sense of accomplishment when I was able to clean everything and green the area. However, I felt that the level of difficulty was too high, so it might be easier if the game automatically cleaned everything after 90% of the area was cleaned, or if there was some kind of sensor that could tell the direction of the nearest dirt. Also, the main character is cute! She is a little too expressionless right now, so it would be even better if she could change her expression. I really like the deformed main character in the concept art even more. If they use that deformed character in the game or in the UI of the menu or something, I will probably melt because it is so cute!
Thank you so much for sharing this video with us and for this amazing feedback! 😄
We have a clothed character coming in soon along with some fixes and hopefully also quality of life updates. Please do keep an eye out in the upcoming weeks ✨
Oh, I'm sorry to hear you're experiencing this issue. We're looking into it right now and it looks like it could be related to the OS you're running. Could you let me know what version of Windows you're playing on? 🤔🔎
Windows 8.1 professional. The “0xc00007b/0xc000007b” error occurs whenever a user attempts to run a game and Windows does not find the necessary relevant files. Moreover, it can also occur when you attempt to run a 32-bit game/software on a 64-bit supported platform. It's my fault, that i used different bits. May you add your libraries versions to the game folder? Anyway, game looks cool. Thanks for feedback!
We've taken a closer look into the issue and it seems that Unity has dropped support for every version of Windows before 10 for Unity versions 2023.2 and later (which is the Unity version we're using).
We're really sorry but it seems that there isn't a lot we can do at this point other than recommend upgrading to a newer version of Windows.
how do i get rid of the orange corruption i cleared the tree spring and beach and cave but i cant figure out the gosh dang orange ones with the egg thing
It sounds like you're referring to the corruption on the platforms out to the big pillar. The orange corruption is tougher than others and can only be completely removed by cleansing the restoration cluster close to it - in this case the pillar.
My advice would be to use your watergun, not zoomed in, to cleanse the top of the platforms so you can make your way to the pillar. If you clean the pillar, top to bottom, nature will help you rid the surroundings of orange corruption.
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Wish this was avalible on mac
We have tried to see if there was a possibility to build out the game for Mac but were unfortunately not lucky in that process. It is available for Linuz though if you happen to have a SteamDeck! ^^
Loved this game, very cute and love the art style, the gameplay was very unique and kind of reminded me of Mario Sunshine in a way. The game had such a calm feel to it, despite me getting confused at some parts. I love the character you play as so cute and the water gut is a nice touch nothing over the top and crazy. This video is from last month, but I hope you all enjoy, rate this game a solid 10/10. Nya!
Thank you, Sora! 🤩Loved the very wholesome video. We have looked a bit at Mario Sunshine when making this game, it's nice to hear it shines through ;D
This game is super cute! I love the cozy power wash sim with a fun and interesting story! The characters and world are so good! I would love to see some more movement in the main character and more creatures in the world! I love the soot like creatures! The ending made me even more interested in what the story to come is about. I would say a scanning mechanic might go a long way, I found myself not knowing where some spots were. The music and audio are also very nice! It was a super fun, chill game and can't wait for more!
What an incredibly cozy video, had a blast looking it through 🥰
I love the game. i feel that it is very cute and relaxing. However, having a save feature either automatically or when you click "move to start" would be very helpful, so that one wouldn't have to start over every time they open the game.
Hey, thanks for playing ^^
This is a great suggestion 👏
There is now a save feature in the latest update! ^^
Awesome! This has made a big difference in my game play experience. The save feature is cute!
Love this game <3
Thank you so much for playing and for this awesome video 🤩
SORRY I DIDN'T SEE, IM HAPPY YA SAW IT :D
so had a really wierd idea for a game
so i was thinking of a game where your a rebel right and you fight to claim land you gotta capture corruption towers they spray fog of war
then after you claim the towers the local towns would be corrupted and have a lot of junk all over the place like ash from a volcano its everywhere
after turning off the sprayer tower your goal is not to kill the villages but the monster soldiers that spawn from the fog of war
then you would use the anti fow to clear the fog of war from the lands
maybe you could even make the black fog of war have a litteral fog of war like a black fog that covers everything
after you claim a town the town would start to setup defences from the fow and even recruits to go around and help you clear out the fow
note im saying fog of war because i think it would be a cool idea if this chem was litteraly called fog of war because it spawns entitys known for killing and slaughtering
towns filled with fow will send out corrupters and even have soldiers who shot fow directly at us
this would be a mix of say sabotur and that one game with squids who spray colors i dont know its name sorry
and it would also make the fog of war we know of in games its own enemy ^_^
idk if you enjoy the idea but could be a cool idea for a full game of thi
The game is really cute and fun to play! But I have a problem with optimization, its like I'm playing (kind of) frame by frame, I guess an option for graphics would be awesome to have a more comfortable experience for any device!
Thank you for playing!
Noted ✍ Could you let me know your PC specs?
4GB RAM
Intel Core i3-1005GCPU @ 1.20GHz 1.19GHz
Windows10
I think the game is really good altough it needs to be worked on more.
The movement feels kind of too fast. I'd be nice for it to be more slower and mechanical if that makes sense. Like the character turning really fast. If the character eased into the movement it make it a bit more satisfying to play. The camera feels a bit sluggish when jumping, altough it might just be me. It'd be fun to see some story in this, like cutscenes or maybe voiceacting and different characters. Last thing is for the watergun to have some sort of slot mechanic, like you have to bring it out before spraying, and having different modes in different slots, the watergun doesnt have an animation or cooldown when starting to spray so it looks a bit wonky when spam clicking.
Overall a fun game! I really like the art style, it reminds me a bit of slime rancher. I expected the character to have its outfit on though, but still a fun experience. I'd love to play this again when it's finished.
Thank you so much for giving it a go and for giving us this feedback! We are already looking into the wonkyness of the watergun 😄
Hi! I'm currently working on a thesis capstone about video games that tackle big issues, and found your game to be extremely powerful and impactful. I'd love to do a short email/dm interview with you! Feel free to reach out if that sounds like something you'd be interested in :)
Oh cool! We'd love to help out if we can - send us an email: contact@speldosa.com ✉️
sent an email your way! thanks for getting back to me!
is there any Mac IOS version?
Unfortunately, we only have access to an old MacBook Air right now which could barely run the game. In the future, we hope to support Mac, when we can do more internal testing.
i want more of this game ;w
Hang in there! More like this will come >:D
I downloaded the game days ago and finished it today without realizing an update is out.
So, here I just want to talk about the character design: A mouse with ears and tail resemble other aquatic animals? Cool.
Too bad you can't find anything to put on for now, but I guess the auqamouse will have a lot of choices in the future :)
Thank you so much for playing! ♡
The muri is currently missing it's clothes, we are looking into why this is and will, hopefully, apply a fix ✨
The game only causes frustration. It doesn't relax, it only makes you angrier
Terribly sorry to hear you felt that way when playing, could you let us know more about what frustrated you? We'd love your feedback to help improve the game.
When splashing water without aiming, the character splashes in a wider radius, but they can't direct the stream, causing frustration because you want greater effectiveness but can't control it.
When aiming while splashing water, the radius is much larger, and splashing needs to be more careful and longer. Also, if you need to shoot upwards, when tilting, the camera hits the ground and constantly jerks.
Controlling the character also interferes with cleaning.
All these factors particularly hinder and cause frustration. And the final nail in the coffin is that for complete cleaning of an object, it needs to be clean by 90 percent or more. Just try to skip even a little dirt, and you're forced to wander around and about
(used translate, im from ukraine, and not good in english language)
Thank you so much for the additional feedback! 🙏
We are continuously working on making the watergun the best it can be, these thoughts are very helpful ✍️
Some of these things may feel better in the latest update where we've poked at some cleaning balance things regarding the clean percentage as well as the camera. The camera changes may have improved the character controller feel a bit.
If you end up trying it again with our latest fixes, do let us know what you think!
Very relax game!
it's just a pity that it's not endless, well, you could try to optimize the game, since FPS drops even in the most unloaded scenes
. As an option, you could limit the drawing range and add a haze to hide the limitation of the drawing range
, and as we wrote above, I expected a character in clothes, but now his appearance is also quite cute
I have subscribed to you, I will be waiting for your next projects!
Thanks for the feedback and advice, Daniel!
We hit a little snag with the clothes unfortunately, it's under investigation 🔎
We're excited to share more in the future! :D
Where cloth
cloth where?
The game is very beautiful and relaxing. At first I thought it would be tedious, but as you understand the game, it becomes quite satisfying to complete the small puzzles and see the results. Excellent work.
Thanks for playing and for sharing footage of your gameplay 😍
I absolutely loved playing this game!!! It was so satisfying seeing the color return to the different areas, and the puzzles were a good level of challenging yet achievable. I didn't know if cleaning those little fuzzy guys contributed to the areas being cleaned, but it was fun nonetheless :)
Thank you so much for playing Virgil! 😍
dunno if this is a bug, but we were able to pass through this, was looking for a way to get rid of the orange corruption! it's not able to be cleaned.
Passing through is a bug, thank you for reporting this. It will be fixed in an update we're working on right now ^^
The orange corruption will go away once you've cleaned the full stone pillar, it can be a bit tricky to find all the corruption on the pillar. We're currently investigating ways to make it easier to find those last nasty corruption bits 🔎
ah yeah, it grows back too quickly, we thought it had something to do with the pillar at the top
We have noticed through some gameplay videos, that when using the aim/power washer to clean, some clusters on the stone pillar look completely clean except for some hidden pixels.
We hope to release an update soon that addresses this issue. In the meantime, spraying the clusters without foliage, without aiming, seems to hit those pixels much easier.
Thank you so much for playing :D
yea. i know. it will be kinda pointless but ermm can you please make a lite version of your game cuz um, ermmmmm yea my computer ain't gonna run that game any time soon💀
I FEEL YOU :SOB
Hey, I believe we've spoken on Discord. Unfortunately, it looks like these specs are too low to run Project Shoreline, do you perhaps have another desktop to try it on? There's also a Linux build if you happen to own a Steam Deck :D
This game is only available for Windows and Linux so a device with either for those will work, but not on Android 👍
Not sure if it's just my computer being weird, but the game keeps crashing during the tutorial for me. Every time I go to break the first crystals, a picture of a mouse pops up and the game crashes. Is this something others have experienced?
A picture of a mouse? Would you be able to screenshot this? 🔎 Could you let us know what your PC specs are?
Sup sup ya'll watcha ya'll doin!?
CRASHES!
SKKRRRTT~
Hey~ sorry I just crashed into the chat!
This was a fun little experience. Takes me back to playing Flower and watching The Unpainted Swan. Did either of those games play a role in inspiring this seaside swashing sim?
They're not games we've had any close looks into but will def do so now. Thank you for playing and recommending these 😍
this gaem us cewl cuz ratta boy clean dah wrold with mossy doggo so cewl and awsom
Cewlest commnt evhur <33343
mlem
So its "Fresh Start Cleaning Simulator" but with a furry character?
Sold
8/10
We did look a bit into that game for inspiration actually, but even more so on Powerwash Simulator 😁✨
Best game! Gotta clean everything!
Ok maybe I'm just being an idiot but I have somehow managed to get stuck at the crystals in the beginning. It says aim and then shoot but I don't know what to press after aiming. Please send help, I have like 2 braincell
If you play with a Mouse and Keyboard, you need to press the right mouse button and the left mouse button at the same time (with the controller it's LT and RT). In the settings, you can change the aim to "Toggle Mode" so you can just click the right mouse button instead of holding it.
What a cute game! I feel like I probably missed something in the cave, but I really enjoyed the visuals as they changed and you completed each area. I think an indicator similar to Powerwash Simulator of areas that still need to be cleaned would be a great QoL improvement in the game spirals into something larger - as is, it's fine I think. The graphics are super cute! A little sad our little guy doesn't run around in the uniform from the itchio page, I really like it too!
This was a lovely watch, thank you for the feedback ❤️✨
We're currently working on getting the uniform in game !
The theme is heckin' great and immediately got me interested ^^
Now the game has some areas to improve, such as the camera often being blocked by greenery once plants start sprouting.
Reading the comments I can also see that I wasn't the only one who missed a miniscule piece of dirt on the pillar, but at least I got it on my second playthrough :D
I don't think there should be anything like an arrow pointing to nearest dirt or so, but something to help differentiate between cleaned and dirty objects would probably help at times ^^
Definitely keeping my eyes on this project <3
It was a 3D world full of ups and downs, fun to walk around and fun to clean!
There were quite a lot of areas to clean, and it was quite difficult to miss anything, but I felt a great sense of accomplishment when I was able to clean everything and green the area.
However, I felt that the level of difficulty was too high, so it might be easier if the game automatically cleaned everything after 90% of the area was cleaned, or if there was some kind of sensor that could tell the direction of the nearest dirt.
Also, the main character is cute! She is a little too expressionless right now, so it would be even better if she could change her expression.
I really like the deformed main character in the concept art even more. If they use that deformed character in the game or in the UI of the menu or something, I will probably melt because it is so cute!
Translated with www.DeepL.com/Translator (free version)
Thank you so much for sharing this video with us and for this amazing feedback! 😄
We have a clothed character coming in soon along with some fixes and hopefully also quality of life updates. Please do keep an eye out in the upcoming weeks ✨
Game setup doesn't include this files:
D3D12.dll
api-ms-win-core-version-l1-1-1.dll
api-ms-win-core-heap-l2-1-0.dll
api-ms-win-core-windowserrorreport-l1-1-1.dll
api-ms-win-core-libraryloader-l1-2-1.dll
Maybe my pc must contain those libraries (but, where?), but when i found them in the internet, game crushes with 0xc000007b error.
Hey Rat!
Oh, I'm sorry to hear you're experiencing this issue. We're looking into it right now and it looks like it could be related to the OS you're running. Could you let me know what version of Windows you're playing on? 🤔🔎
Windows 8.1 professional. The “0xc00007b/0xc000007b” error occurs whenever a user attempts to run a game and Windows does not find the necessary relevant files. Moreover, it can also occur when you attempt to run a 32-bit game/software on a 64-bit supported platform. It's my fault, that i used different bits. May you add your libraries versions to the game folder? Anyway, game looks cool. Thanks for feedback!
Thank you for letting us know! We'll have a look at this after Easter and will let you know if we find a solution 🥰
Thank you for checking us out, I hope we can help you get in the game so you can try it out >:D Have a happy easter if you celebrate!
Hello!
We've taken a closer look into the issue and it seems that Unity has dropped support for every version of Windows before 10 for Unity versions 2023.2 and later (which is the Unity version we're using).
We're really sorry but it seems that there isn't a lot we can do at this point other than recommend upgrading to a newer version of Windows.
Information from Unity about the issue:
https://forum.unity.com/threads/dropping-support-for-windows-7-as-a-target-for-the-unity-standalone-windows-player-in-unity-2023-2.1443097/
Thank you for showing interest in the game, we hope you'll get to play it some day!
// Tobias
Ok, i'll try it later with newer windows. Thanks for spending time for resolving my problem!
Such a cool game! The movement and jumping is so smooth too, nicely done!
Thank you for playing 😍
how do i get rid of the orange corruption i cleared the tree spring and beach and cave but i cant figure out the gosh dang orange ones with the egg thing
Thank you so much for trying out our game! ♡
It sounds like you're referring to the corruption on the platforms out to the big pillar. The orange corruption is tougher than others and can only be completely removed by cleansing the restoration cluster close to it - in this case the pillar.
My advice would be to use your watergun, not zoomed in, to cleanse the top of the platforms so you can make your way to the pillar. If you clean the pillar, top to bottom, nature will help you rid the surroundings of orange corruption.
I hope this helps ^^
Super satisfying gameplay with the powerwash, as well adorable aesthetics and colours! Perfect to try this game after a stressful day
Thank you so much Naminey for the lovely comment ♡
Hope you have a relaxing easter🐣
As a huge fun of this type of games, I totally approve the cuteness!
We approve of this comment! ✅
Thank you for playing Project Shoreline Xarina ♡
Very cosy and satisfying experience, looking forward to see what else there is to come with that ending!
Wihoo, we can't wait to show you!! :D